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Although Spinfast Cricket is designed to be pick-up and play, there’s actually quite a bit going on under the hood. To help you navigate the ins and outs of the game, and maybe take you to the next level, we’ve compiled this gameplay FAQ.

This is one of the strongest and most versatile shots in the game … but since you have to hit directly down the field and past the bowler it can also be a little dangerous if poorly timed.
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These two shots, respectively, hit just left and right of the bowler. Like the straight drive they have good contact range and will generate a lot of force if well-timed.
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These two shots, found by drawing diagonal up gestures, give you cross-the-body big swings with a focus on power. Since they do go across the body there is only a small window to actually contact the ball. These two shots are mighty but require good timing and just the right delivery.

The batsman steps in to line his body up with the delivery and swings in a big arc around his body, looking to put the ball over the rope. It requires a high bouncing delivery to connect and is a little risky because it does loft the ball.

The batsman pulls the ball around behind their body, but unlike the Hook, angles the bat to hit the ball down.

The batsman goes down on one knee and sweeps the ball towards deep square leg. When well timed this shot is powerful and will loft the ball towards the boundary.

The ball is deflected down leg-side. Perfectly timed shots will loft a little to carry towards the boundary but this is safer than a sweep and easier to time. Being a deflection, the distance the ball will travel is linked to the speed of the incoming delivery.

The ball is lofted directly over the batsman’s head.

A deflection to the off-side, which is generally played when the ball is slightly past the batsman. The ball tends to stay low.

A slap at the ball which sends it off-side towards the boundary. This shot generally stays low but can get a little height if it catches the sweet spot.

A powerful slap at an off-side delivery produces a solid and low-arcing shot.

A drive towards deep cover. It is another powerful shot but it is less versatile than the other drives, requiring a delivery with a little lift.
This is usually because your gesture is too fast for the device to follow. Slow things down a little and try again. The gesture trail will show you what the game is seeing.
We’ve also found that if your gesture starts or ends off the screen it can sometimes confuse the device, causing the gesture not to be registered.
The key to these difficulty levels is checking the field arrangement in “View Field” and making sure you hit to the gaps.
Keep in mind that the fielders are pretty quick on these levels so if you hit one into the air in the general direction of a fielder, if it doesn’t make it over the boundary it will probably be caught. Pick your big hits carefully, and don’t be afraid to run singles.